During the festival we were positioned at our booth in the Indie Zone. This was a large area in the trade section which showcased lots of indie games currently in development. Being a part of the Indie Zone guaranteed us a space large enough for two seats and a courtesy computer where we could play builds of our games from. We only had one official representative to man the booth from Red Forest Interactive but were blessed with the help of Nathan from Unruly Attractions. With more experience with these kind of events he helped us with what to expect and how to man the booth.
The games we brought were OutFox and Memory Lane. We wanted to bring two games to the event as we felt that they were catered to two different set of audiences. This turned out to have quite a nice effect as we would attracted audiences with one game that would then test the other game, something they typically wouldn’t play.
Memory Lane is a puzzle game where the player has to remember which path to take in order to get to the finish line. This game focuses on skills such as memorisation, speed and focus. We also made a special level for Memory Lane to challenge some of our players. With this level you had to remember the symbols on the poster presented in the booth and try and recall them in the game.
Outfox is a procedural endless runner with a focus on reaction based platforming and customization of play styles through the use of abilities and laser based weapons. The game will have you jumping through many hazardous areas, disabling traps, opening blast doors and destroying many robotic assailants all the while trying to collect as many coins as possible. The game has hundreds of achievements to unlock and boasts twenty different difficulties. There are many different enemy types all with unique attacks and movement patterns. This fast paced game has more to do with mastering the controls and being able to react faster.