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WORK FOR HIRE

WE WORK WITH OFFERING A FULL SET OF INTERACTIVE MEDIA SOLUTIONS

GAME DEVELOPMENT
GAME DEVELOPMENT
If you're looking for a game, we can help. We offer a wide selection of game development solutions including full project delivery, onsite consulting and remote consulting.
WEB DEVELOPMENT
WEB DEVELOPMENT
Looking to implement a new website or web app? We offer turn key solutions for both new website and web applications. We are also avalible as a per hour consultant for those tricky situations.
3D MODELING AND ANIMATION
3D MODELING AND ANIMATION
Do you need help with creating some new assets for your game or website? We offer contracted services for 3D modelling, 3D animation, Rigging, 2D graphic design and much more!
VIDEO PRODUCTION
VIDEO PRODUCTION
Do you need a new video for your marketing campaign, or perhaps an informational animation explaining your new product. We offer full production in all regards of video.

About us

About US

From the red forests we emerge with a mission. We are an independent game developer and we are infused with the power of the forest. We create all manner of experiences for our players. We challenge their minds, their will, the very nature of their being. We are Red Forest Interactive and we say “Welcome to the forest“.

Team Members

TEAM
MEET THE TEAM
Michael Nordström
CFO | Creative Director

Michael has a background in media production and an educational background in business administration. Previously the founder of a media production company he has now moved into the game development sector.

Michael Nordström
Michael Nordström
CFO | Creative Director
Michael Nordström
CFO | Creative Director

Michael has a background in media production and an educational background in business administration. Previously the founder of a media production company he has now moved into the game development sector.

Egon Erdelyi
CEO | Technical Director

Egon has a background in software engineering with a masters in computer science. Previously the co-founder of a SaaS b2b platform he transitioned into game development with a focus on programming and design.

Egon Erdelyi
Egon Erdelyi
CEO | Technical Director
Egon Erdelyi
CEO | Technical Director

Egon has a background in software engineering with a masters in computer science. Previously the co-founder of a SaaS b2b platform he transitioned into game development with a focus on programming and design.

Christian Christiansen
Art Director

Christian has a background in both 2D and 3D animation with an educational background in 3D graphics. Previously he has worked on 3 shipped titles mainly focused on 3D graphics and animation while also practicing his talent for drawing.

Christian Christiansen
Christian Christiansen
Art Director
Christian Christiansen
Art Director

Christian has a background in both 2D and 3D animation with an educational background in 3D graphics. Previously he has worked on 3 shipped titles mainly focused on 3D graphics and animation while also practicing his talent for drawing.

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News & Blog Posts

22
Sep 2017
Announcing Tap-a-Paca!
Tap-a-Paca is a platforming game where the player must master a single yet important aspect, timing. The main character of the game is an Alpaca that needs to jump it’s way through the clouds and the objective is to get as far as possible. The game is designed to be very simple to play with a single input required, a tap. The input will tell the paca to jump, and each jump will be identical to the previous. So with that in mind, where’s the challenge? Well that is all in the clouds, quite literally. Each cloud is designed to move in a certain pattern which the player will have Read more More Details
15
Sep 2017
Insomnia 61 – Indie Zone
We have just attended our first expo event as an newly formed company, and have only positive things to say! The event we attended was Insomnia 61 which defines itself as a gaming festival. It runs over several days and is hosted in Birmingham.  We took with us two projects currently in development Memory Lane and OutFox. We decided on these two games since they are widely different in their design and which demographics they target. One is a puzzle game focused on a casual mobile user and the other is a reactionary platformer. This was a great experience for us as a company, we had the chance to get feedback Read more More Details
02
Aug 2017
Death By Ninja on Google Play
Death by Ninja has now been released on the Google Play Store. Originally as a game jam title we made in order to revitalize our creative spirits we have now polished the results into a game worthy of being published. Death by Ninja is a game where you must fight off an endless onslaught of ninjas in order to battle for your survival. The game sends endless waves of ninjas at you which you must defend yourself from, using a simple control scheme of W,A,S,D. In essence the game plays as a reaction based rhythm game, however with the AI not always deciding to attack you there is a sense Read more More Details
20
Jun 2017
Announcing Outfox
We are proud to announce our very own first project "Outfox" We have been hard at work on "Outfox" for the last few months and feel we are ready to start showing some glimpses of the progress we have made so far.The game is set in a cyberpunk Megalopolis which is filled with robots determined to catch our intrepid fox protagonist. The fox with his arsenal of weapons and gadgets attempts to outfox his would be pursuers. "Outfox" is a procedural endless runner with a focus on reaction based platforming and customization of play styles through the use of abilities and weapons.The game will have hundreds of achievements to unlock Read more More Details
29
Mar 2017
Animal Control is a go!

What is Animal Control? During the initial months of our formation we have been working on an education game focused on teaching about ecosystems and population limits. The game is a strategic ecosystem simulator in a pixel art style. The objective of the game is for the students to try and place habitats of various animals within range of their food source. The game teaches the delicate balance between prey, predator and plants. The game also features an original soundtrack and questions that explicitly test and reward students for their observations whilst they are playing the game.      

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